| Aipom progress | |
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roman19911 PBD Leader
Posts : 43 Reputation : 4 Join date : 2009-05-02
| Subject: Aipom progress Fri May 08, 2009 1:15 pm | |
| Aipom has 3 attack. In next version he will have more attacks. 1.Double attack 2.Swift 3.Double team | |
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Masuke Dragon Lord
Posts : 70 Reputation : 0 Join date : 2009-05-09
| Subject: Re: Aipom progress Sun May 10, 2009 1:27 am | |
| i thing this progress is the best | |
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RMaster28 PBD Co-Leader/BG Maker
Posts : 128 Reputation : 0 Join date : 2009-05-02 Location : Australia
| Subject: Re: Aipom progress Sun May 10, 2009 2:12 am | |
| Aipom is my fav char and he rocks so much!!! | |
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Masuke Dragon Lord
Posts : 70 Reputation : 0 Join date : 2009-05-09
| Subject: Re: Aipom progress Sun May 10, 2009 2:13 am | |
| yea really^^\
This is counted as spamming. Don't worry your a mod and i won't warn you. Just a message to others. You are not allowed to post stuff like this, we take it as spamming. ---> ~ RMaster28 | |
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naruto hyuuga PBD coder
Posts : 85 Reputation : 0 Join date : 2009-05-08
| Subject: Re: Aipom progress Sun May 10, 2009 9:14 am | |
| double team is going to be 2 balls (type 3) its better if you make it 2 clones that die in one hit | |
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roman19911 PBD Leader
Posts : 43 Reputation : 4 Join date : 2009-05-02
| Subject: Re: Aipom progress Sun May 10, 2009 9:20 am | |
| - naruto hyuuga wrote:
- double team is going to be 2 balls (type 3)
its better if you make it 2 clones that die in one hit No i wont change it to clones and i changed it. Now its only 1 ,no 2 aipoms | |
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naruto hyuuga PBD coder
Posts : 85 Reputation : 0 Join date : 2009-05-08
| Subject: Re: Aipom progress Sun May 10, 2009 9:23 am | |
| i will change it or we can keep the ball thing how about make it balls that stand in one place and once he gets hit or time is over they disseapear | |
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roman19911 PBD Leader
Posts : 43 Reputation : 4 Join date : 2009-05-02
| Subject: Re: Aipom progress Sun May 10, 2009 9:25 am | |
| - naruto hyuuga wrote:
- i will change it or we can keep the ball thing how about make it balls that stand in one place and once he gets hit or time is over they disseapear
No, it s good how is it now. | |
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naruto hyuuga PBD coder
Posts : 85 Reputation : 0 Join date : 2009-05-08
| Subject: Re: Aipom progress Sun May 10, 2009 9:25 am | |
| ok then we will change it later versions or make a alternative attack? | |
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piplup167 Piplup
Posts : 40 Reputation : -4 Join date : 2009-05-10 Location : In Sinnoh starting a Piplup army...
| Subject: Re: Aipom progress Sun May 10, 2009 11:50 pm | |
| since swift is supposed to always hit, can hit be homing? | |
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Masuke Dragon Lord
Posts : 70 Reputation : 0 Join date : 2009-05-09
| Subject: Re: Aipom progress Mon May 11, 2009 4:21 pm | |
| no i dont believe it | |
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roman19911 PBD Leader
Posts : 43 Reputation : 4 Join date : 2009-05-02
| Subject: Re: Aipom progress Mon May 11, 2009 5:00 pm | |
| - piplup167 wrote:
- since swift is supposed to always hit, can hit be homing?
No you must know how to use it | |
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piplup167 Piplup
Posts : 40 Reputation : -4 Join date : 2009-05-10 Location : In Sinnoh starting a Piplup army...
| Subject: Re: Aipom progress Sun May 17, 2009 2:21 pm | |
| Can Swift have 5 stars please? because 3 seems so little. | |
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Consural Hatake BITCH!
Posts : 13 Reputation : 0 Join date : 2009-05-17 Location : lol im in 3 groups!!!!11one!!!
| Subject: Re: Aipom progress Sun May 17, 2009 2:25 pm | |
| Nice spriting | |
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